donkey kong country how to run
Run! This applies to Rambi, Expresso, and Winky as well. EXPRESSO CRATE 2: At the end of Bonus Area 1. Any other attack will work (and Klaptrap can run under Expresso when on relatively flat ground). Donkey Kong Country is a high quality game that works in all major modern web browsers. Once you get the Token, you'll fall right through the Barrel Cannon so you won't have to face the Zingers again. Use this to smash the wall open. Oh, so your analog stick wasn't fully responding. : When you get past a Blue Croctopus, NEVER backtrack to his former position, or he'll come roaring out of nowhere and lash you just before you get to him. SHIELD: Donkey holds Barrels over his head, making an effective shield from attacks from above. "G": Guarded by the level's final Croctopus, who spins around two small coral formations in a pattern. Your Abilities. Never jump on him in "Mine Cart Carnage", but you can stomp on him in "Mine Cart Madness" with a careful jump attack. Land on the rectangular part of the floor to expose the Tire. "O": Can you see it while rolling a Tire? "K": Above the first Kritter in the level. Grab the Barrel you see, avoid the temptation to smash a Zinger with it, instead smashing the left wall at the bottom of the rope to reveal a Bonus Area doorway! Once you enter a Bonus Barrel, you can't re-enter it unless you complete the level or lose a life. WINKY CRATE: Bounce off of either one of two Neckys to get to the crate. Main Story . Just be sure to crush Kritter while you're waiting for the barrel to roll into the wall... "K": With the Enguarde Crate in an alcove up and left from the first vertical shaft. Climb to the bottom of the rope, dodge the first Necky, then drop down just as the next bottom-level Necky charges at you, being sure that you can see the Bonus Barrel so you don't drop off at the wrong time. Donkey Kong Country: Tropical Freeze is a fantastic 2D platformer and I am so glad it has finally landed on the Nintendo Switch. BONUS AREA 1: Snatch the Barrel immediately after the Continue Barrel, hit the "Stop" Barrel for protection, and quickly break down the right wall guarded by a RockKroc! JUMP: Naturally, Diddy jumps slightly higher and farther than Donkey when you push the B Button, especially when running prior to jumping. "K": Easy enough to get if you beat Klaptrap before you make your leap. RUN: As with Donkey, holding down Y continuously while walking increases Diddy's running and jumping speed. It's risky to snag the letter if you don't take the big bad bug out with a Barrel first, but you can get it without defeating him by bouncing to the "N" and over the Zinger all the way to the other side. EXIT Sign: Go past this sign, into the doorway ahead, and you've completed the level! BONUS AREA 3: This is a toughie. EXPRESSO TOKEN: At the first Chomps, swim right into a secret alcove, then swim straight up once inside. Diddy's head shows a level he conquered. CARTWHEEL ATTACK: Press Y to unleash Diddy's legendary Cartwheel Attack. Here's his control configuration: WALK: Diddy, like Donkey, walks with the Left and Right Buttons on the Control Pad. Once on the other side of the hill (and all five Kritters are gone), use your Barrel to break the entrance open at the last left wall at the bottom of the steps. From where you got the letter "O", fall straight down onto the weak patch, staying on the edge of the rope without grabbing it, to excavate your prize. i then read that hackers finally cracked the umd format and were able to extract the iso files from the umd. Donkey Kong Country Returns with the classic side-scrolling play that made the original so popular, now rendered with new levels and vibrant 3D environments. You've GOT to be kidding! Destroy them, then Roll Jump to get the letter. Make sure you time your shot so you end up above this Kritter as he leaps to his apex. RUN: Hold down Y while walking to run and to jump farther, too. WARP! This was played co-op with a friend. Without Expresso, a few extremely skilled Cartwheel Jumps (NOT Roll Jumps, they don't go as far) can also get you there if you start from the lower ledge, landing on platform after platform without falling short of every one of them. The TNT Barrel is, needless to say, the most powerful Barrel in the game in terms of attack power! BONUS AREA 2: Jump to the lone Banana in the sky, above the sequence of two moving platforms after the letter "G", to find it. BONUS AREA 2: Right after Bonus Area 1, take out the next five Klaptraps (the sixth one won't interfere), roll the Tire left until you park it directly underneath the vertical line of three Bananas. "O": Seize it quickly while fleeing from a Millstone! Where's Squawks when you need him? Method One is flying around in a pattern, and Method Two is perching in a strategically-placed spot and throwing coconuts at you. "G": You'll get this after the final Barrel Cannon sequence, marked by a single Necky. You inevitably had to use the Tire to break the Continue Barrel first, or it wouldn't be here with you. "G": Stand on the final Oil Drum, then stomp on the weak point to find the last letter before you get scorched! Roll this to the letter "O" suspended high above an Oil Drum. BONUS AREA 4: Upon exiting Bonus Area 3, take your Barrel, drop down when you can avoid being crushed by Manky Kong's rapidly rolling barrels and jump over the crevice with Bonus Area 3, and slam the Barrel at the right wall jutting out from the bigger cliff wall. "K": A Pink Zinger guards this lone letter. Most baddies cannot stand up to his jump attack, but remember that Donkey is not very fast, and is a bigger target for ranged weapons. "G": In Bonus Area 2. This time, Diddy Kong joins the adventure, opening up the franchise's first opportunity for simultaneous co-op play. The guy playing the game have good contacts in videogame industry and asked the developers of the game if its real or not. If the stage you're in was previously completed, use Start, then Select to get out of the level. Now don't forget the "G" before leaving the level! "K": Can be snagged with a good Roll Jump or Cartwheel Jump... "O": Don't hit Zinger when grabbing this! Due to the Krushas past the Continue Barrel, don't switch to Diddy unless he's all you have; he can then Cartwheel Jump to get the letter. Here it is! "G": Watch for jumping Kritters, and you'll get this letter no problem. Get rid of him first, then jump off Winky (if you have him). "K": On a Tire platform patrolled by a Pink Zinger. WINKY TOKEN: After the first Zinger, jump onto the weak patch to uncover a Tire. 2: From Shortcut 1's DK Barrel, drop to the ground if you only have Donkey. Even Donkey can destroy the Zinger this way, if he's careful not to hit the top one instead of the bottom one. Drum: A cylindrical hazard like this throws out Slippas, Green Gnawtys, Blue Klaptraps, or Armys perpetually unless the number of enemies reaches a certain size. You can also find it by the painting of the world map you're on. Now, jump down to the lower plain and dismount Expresso again once there. NOTE: To dismount an animal you're riding, press the A button! The letter is hard to miss in the main stage, if you're careful to avoid the Zinger ahead. When time runs out, all the Mini-Tokens collected will be tallied. "G": Protected by the last Clambo (the only one who shoots pearls downward instead of upward). Use Winky or bounce from the Kritter to get it. 3: Two Brown Kritters guard a single Normal Barrel Cannon below a horizontally-moving Auto-Fire Barrel. It was developed by Rareware and published by Nintendo.The game stars Donkey Kong and his sidekick Diddy Kong, as the two travel across Donkey Kong Island to recover their banana hoard, stolen by the Kremlings and their leader, King K. Rool. SHORTCUT! BONUS AREA 1: Jump from the first Gnawty with Diddy or jump from the rope above onto the weak part of the floor to reveal a TNT Barrel. Mini-Necky: Smaller than his giant Necky counterparts, Mini-Necky has an annoying attack nonetheless. All attacks will take out a Green Gnawty, but you can't defeat their Brown cousins, or the giant Millstones they drive! Jump off with B. An "!" Diddy, with the highest jump he can muster, can get up to the passage all by himself. From this treetop vantage point, jump straight up into the Barrel Cannon above. TAG TEAM: Tired of the little monkey? Users who like Donkey Kong Country 2 - Run, Rambi! : At the third Barrel Cannon past the Rambi Token, fire straight down. Fighting Really Gnawty is just like fighting Very Gnawty, with two exceptions. It takes practice to successfully Cartwheel Jump off a cliff to grab items or get to faraway places. Here's how you control Donkey: WALK: Press Left or Right on the Control Pad to make Donkey move left or right. "K": In Bonus Area 1, fire through the line of Bananas on the right. First let the Kritters spring to higher ground. You're browsing the GameFAQs Message Boards as a guest. It's best to climb up, crush the Kritter, then jump to the letter from here. : Break the weak tile with the Blast Barrel in the first gap, then roll the Tire you find hard over the gap and to the other side, taking it all the way to where the first two TNT Barrels were. Expresso the Ostrich: Expresso the Ostrich is not capable of defeating any baddies, but smaller enemies (specifically listed under "Baddies in the Game", sections 1-3a and 1-3c) can scoot underneath him without ruffling his feathers. THROW: Hold Y to grab a barrel, and let go of Y to throw. 4½ Hours Donkey Kong is back with a new sidekick Diddy Kong in a crazy island adventure! Last Edited: 24 May 2013 … Now jump left near the top of the rope to find the letter "O" and two Banana Bunches. Extra Life Balloon: Red is one life, Green is two lives, and Blue is three lives. HAND SLAP: Press Down, then Y to reveal hidden items (if any where you Hand Slapped) or crush enemies close to you (most enemies give you a Banana when Hand Slapped). While on the rope or vine, use Up and Down to move up and down the rope or vine, and hold Y to climb faster. License: all-rights-reserved After the release of Donkey Kong Country on Nintendo Switch, gamers want to know how to save in Donkey Kong Country on your Nintendo Switch gaming console in 2020. Use the Tire the first Zinger guards for enough lift. "N": Aiiiighh... Once on the moving platform after the second Mincer past the Red Arrow sign, Roll Jump as the platform rises to bag this golden goodie. The more you hit him, the farther Really Gnawty bounds across the floor in his short hopping phase, and the more high jumps he'll execute. Leaderboard Website Discord Streams Statistics Sub-games. "G": You'll have to get past FIVE Squidges to get this letter right at the end of the level. At the airport, press Left to leave if you didn't jump into the Funky Barrel already. THE DONKEY KONG COUNTRY 2: DIDDY'S KONG QUEST GUIDE version 1.1 (for Super Nintendo Entertainment System) by Davy Jones (a.k.a. Normal Barrel: Use this as a shield or throw it as a projectile, which will roll continuously until it hits a wall. Donkey Kong Country Returns Donkey Kong series. "O": Easy to get, if you jump quickly enough... "G": Jump at just the right time to get this, but don't get derailed! WARNING!!! ENGUARDE TOKEN: When you see it, use either Blue Kritter to bounce up to it. Blue ropes slide you upwards, purple ropes make you slip downward. Normal Barrel Cannon: Jump into one of these and fire by pressing the B or Y Buttons on your controller. Hand Slapping a Krusha gives you a Banana, even though this won't hurt him. Be careful not to fall short of the ledge when jumping to and from the spot! Capable of flying up, down, or in place, he spits small but harmful coconuts at you in a straight line. EXPRESSO CRATE 1: On the summit of the second hill area with two Klaptraps and the letter "O", right before the Continue Barrel. or a jump attack from Winky the Frog can silence his irritating life. Each game chamber has a giant Token hidden somewhere which will, if touched, change into a "x2" Mini-Token formation, and briefly gives you exactly three seconds of doubled Mini-Token value. WARP! WARNING!!! : Can you barely see the Tire high up near the first Necky, centered on the second tree? BONUS AREA 5: There are two methods I have found which enable you to get this last Bonus Area. Top Contributors: Mikebrns, IGN-GameGuides, Honestgamer + more. Press Left to leave if you haven't entered the Save Barrel. "G": In the final Barrel Cannon sequence of the level. RAMBI CRATE: In the first gap after the Continue Barrel. Donkey Kong Country Returns Wiki Guide. You can't alter your swimming speed, not even with the Y Button, except to sink down quicker with the Down Button. Click here to go to the dkcspeedruns wiki, the home of DKC speedruns. This is DEFINITELY the hardest letter in the game to get! BONUS AREA 1: At the Continue Barrel, use a Barrel to smash the right wall before Krusha gets you. (Ha ha, get the inside joke?). Get the "N" and the Banana Bunches, then pick up the DK Barrel. BONUS AREA 1: At the giant Necky flock near the end of the level, do you see the barely-visible Bonus Barrel at the bottom of the screen?. Five Barrels thrown at her large body (as she flies around the room) will do it, but after each hit, she turns red (the Zinger's color of indestructibility). Millstone: Driven by the evil Brown Gnawtys, these massive obstacles cannot be destroyed or touched. "N": YIKES!!! "G": Bounce off the Necky to get this, preferably with Winky. "N": After escaping the first Millstone after the Continue Barrel (or after leaving Bonus Area 2), launch yourself from the top of the mountain and impact the weak tile to excavate the letter. Walk off the edge of this upper floor to bag the "N". His flashlight does nothing to enemies (apart from revealing them to you), but it's always good to know where you're going as well as who's coming at you. Once at the tall cliff wall (with or without the ostrich), take the Barrel and break down the right wall in front of you to expose the doorway to the Bonus Area, but don't aim too high, or you'll miss the entrance. The way you're going to want to speed run is to jump out of a roll which results in you jumping a longer distance while retaining momentum. With the TNT Barrel you uncovered from that fall, destroy the base of the tall left wall. Donkey is best for this. Donkey Kong Country is a Super Nintendo game that you can enjoy on Play Emulator. BONUS AREA 2: Carefully climb up and over the final hill before the exit. BARREL ROLL: Press Y to Barrel Roll. Tire: Bounce from one of these to jump higher. Use the first trio of Brown Kritters you meet to get back into the trees. WINKY TOKEN: Guarded by the first Clambo that spits five pearls. BONUS AREA 2: Upon hitting the Continue Barrel, backtrack and whack away the Krusha with a jump attack from Donkey, then drop into the gap he blocked. Method One: After defeating the last Manky Kong (who also chucks barrels much faster than his pesky primate predecessors), smash your Barrel into the right wall just before the exit. "N": Follow the Bananas, and you'll earn your reward if the Pink Zinger doesn't sting you... "G": Avoid the two Pink Zingers when getting this letter near the bottom of the screen. ENGUARDE TOKEN: In Bonus Area 2, at the exit. BONUS AREA 1: Go to the Continue Barrel, then take Expresso all the way back to where the first two Klaptraps lurked. A Cartwheel Jump doesn't dive down as much, making it next to impossible to get items easily captured with a Roll Jump. Be sure to take out Zinger with the Vine Barrel first! "N": En route to Bonus Area 2, you'll find this letter. Bitesize: This little green fish is only vulnerable to Enguarde's sharp bill. Also, the submap portrait in the background will highlight the airport itself. Every 100 Mini-Tokens gives you an extra life! BONUS AREA 1: As soon as you get Rambi, run right, without jumping (you can jump if you're afraid of falling), until you break the first right wall you see. I consider that whether or not this is a true Bonus Area is irrelevent, as you need Winky to get to the third Bonus Area much, much more easily. Take the Barrel you find, and break down the Bonus Area entrance with it from underneath. 1983. The Bonus Barrel is directly above the Banana line, and must be accessed by jumping from the Tire to the invisible Bonus Barrel. It's my wiimote that was messed up. "K": Have Donkey crush the Klump, then use a Roll Jump to get the "K". Zinger: One of the most pernicious baddies in the whole game is the infamous Zinger hornet. ALWAYS NOTE: Press Start to pause your game in any level or boss stage. Now slide past the first Zinger as he moves to the right side of the rope (after he crosses over the rope, not all the way from the left wall; all three Zingers must be passed when they cross the rope itself). To jump up to higher track sections in "Mine Cart Carnage", wait to jump until you're right on the very edge of the track, or you'll fall short and plummet to your doom! Donkey Kong Country 2. To my surprise, www.dkc-atlas.com declassifies this room as a Bonus Area because it adds no percentage to your game's total, though I haven't tried to prove it yet. Krash: A Green Kritter in a minecart. A Barrel can shield you once from a rolling barrel, then it's gone (but if you use the Wild Ride method with a Steel Keg, the metal Keg will smash through the rolling barrels and through Manky Kong as well). The more dots on the Fuel Drum itself, the more fuel the container has. Break down the right wall to enter. Full-game Leaderboard Level Leaderboard View all Jungle Beach Ruins Cave Forest Cliff Factory Volcano Golden Temple. There is no faster run. Donkey Kong Country involves the evil king of lizards, King K Rool, stealing all your bananas. NOTE: This shows the Bonus Areas, Warps/Shortcuts, "K-O-N-G" Letters, Animal Crates and Animal Tokens, but there are many other secrets to find here that I have not listed. : Watch your footing on the slippery ground! If you can't get this to work, just aim for the weak patch instead of the left wall to expose a Barrel. Single and multiplayer video game highscore competition - over 450 games - www.cyberscore.me.uk. Just have Diddy run straight into a Bonus Area wall with his Barrel shielding him, or have Donkey set down the Barrel right up against the wall as close as you can to smash it open. JUMP: Push the B Button to jump. This is the easiest battle in the game unless you're reckless in your battle plan. Do it constantly and you'll cover a lot more ground in a shorter amount of time. BONUS AREA 1: Grab a Barrel, sneak under the first two Zingers that move up and down, and destroy the right wall, all without breaking your Barrel on a Zinger! "O": Use a Barrel Cannon to get this by shooting when you move over the letter. "O": Right after the fourth Croctopus, you'll shoot through a short Blast Barrel sequence. BONUS AREA 3: Use Winky or roll a Tire to the right spot to reach this visible Bonus Barrel at the very end of the stage. The second hop will be higher than the first. Infinite Bananas! RAMBI TOKEN: Immediately jump up and left into the tree after grabbing the level's third rope (it will swing once gripped). To perform this special move, press Y to make Kiddy roll off of a platform and press B before he hits the water to make him bounce; he can bounce twice in a row. Spring from the Tire to the platform (first rolling the Tire as close to the edge of the floor as you can without rolling it off the edge) when the Millstone moves downward and immediately leap to the passage above and ahead to the right to find Winky's Crate. SNES, WiiVC, WiiUVC, New3DSVC, SNESClassic, SwitchVC. Crouch: Hold down on the control stick to crouch. ALWAYS NOTE: Press Start to pause your game in any level, and Select to leave a previously beaten world. The controls are just like the Roll Jump, but a Cartwheel Jump launches you farther. While walking, press Y to roll forward once. Next, beat Mini-Necky, then jump back onto your ostrich pal when ready. There's your Token. Manky Kong: This evil orangutan rolls barrels to try and trip you up! Diddy, being smaller and weaker than Donkey, makes up for his physical shortcomings by running faster than his bigger buddy. BONUS AREA 2: At the letter "N", crush the Klaptraps, then have Expresso transport you right and below the trees (of the main road through the level) on his wings to the second Bonus Area. BONUS AREA 2: Use the level's second Tire to bounce up to the top of a tall mound with the second DK Barrel, then jump into the Auto-Fire Barrel up and to the left. : Watch your footing on the snow (like the first two levels), as you'll slide and throw off your jumping! WINKY TOKEN: One of the prizes in Bonus Area 1. Necky: This large vulture has two methods of ruining your day. There is so much to explore in this game and plenty of challenges to overcome. ANOTHER INDESTRUCTIBLE ENEMY!!! Watch yourself! THE DONKEY KONG COUNTRY GUIDE version 1.2. Be careful coming back out from the upper left, as the second Chomps will eat you unless you pay attention! Fire toward it when the Barrel Cannon you're in is centered on this Banana, and you'll be shot directly to the Bonus Barrel via an off-screen Auto-Fire Barrel! That's better than running. Donkey Kong Country is a reboot of the Donkey Kong franchise, set long after the events of Donkey Kong (1981) and Donkey Kong Jr. (1982). "K": Crush the first Mini-Necky on your left, then jump left to find Expresso and the letter "K". Donkey Kong Country: Tropical Freeze any% route: World 1: 1-1: Grab Diddy, as he is the only choice. CLIMB: Jump toward a rope or vine to grab on to it automatically. This SNES game is the US English version that works in all modern web browsers without downloading. BONUS AREA 3: Grab the TNT Barrel protected by a Millstone moving up and down, and use it to demolish the right wall up ahead, which is also guarded by a Millstone. EXPRESSO TOKEN: The reward in Bonus Area 1. Run! : The ropes in this level are slippery enough to cause you to slide on contact, as is the floor! WARP! Enguarde comes highly recommended here... WINKY TOKEN: The third Croctopus after the Continue Barrel can be avoided by swimming straight up at the intersection ahead, but when you swim upwards, don't swim all the way. Keep pressing the Y button to keep rolling. appears on the name of a level whose Bonus Areas are all found (NOT COMPLETED). David Walter Anthony), copyright (c)2016 SECTION I: GENERAL. The common Yellow Zingers fly up and down, the pesky Orange Zingers either fly somewhat in place or back and forth, the defensive Pink (NOT Red, I checked closely with DKC Atlas, though they say it's Red) Zingers fly in a complete circle, and the scary Green Zingers fly in an arc. Watch out for Army as you leap onto the roof of the exit! Watch out for Kritters and Oil Drums! 5 Hours Completionist. Just watch your back and hold down Y to run fast. You can see the Barrel Cannon's bottom as you approach the mound with the DK Barrel on it, so stay sharp. See Shortcut 3 to find out how to get the "N" the hard way... "G": In the trees at the very end. In this article, we will see the saving process in Donkey Kong on the Nintendo Switch gaming console. 1: Hop up to the roof of the entrance, run left and jump up to the Blast Barrel at the top. watch the video. Now, let's begin! BONUS AREA 2: After the letter "K", slide down the first rope infested with Zingers and jump right into the alcove on the right without getting stung. Gnawty: If you think beavers are innocent and harmless, try this little pest on for size. Animal Crate: Break this crate to free the Animal Friend trapped inside! This is very useful for opening Bonus Area doorways, as you can walk into the wall while gripping the Barrel. Mincer: These dark spinning machines hurt you when touched, as they cannot be destroyed at all (not even with Rambi or Enguarde), and are capable of moving around in a select formation like invincible Zingers or mechanical Croctopi. A Barrel Cannon will shoot you into the air. ENGUARDE TOKEN: In the weak patch. WINKY TOKEN: One of the prizes of Bonus Area 2. Funky Barrel: See Funky Kong's article in "The Kongs" section 1-1b. As you move the control stick farther in one direction, Donkey Kong will begin to run. Diddy's jump as well as Cartwheeling and Barrel Rolling will uncurl Army, exposing him to a repeat attack which will subdue him. Queen B.: A unique boss in her own right, Queen B. can be quite a pain unless you figure out how to take her down. You'll get the letter "G" en route. When swimming up the intersection afterwards, don't swim back to the left, or the evil octopus will get his revenge... ENGUARDE TOKEN: While being pursued by the first Croctopus following the second and last Blast Barrel sequence, swim down until you get to the bottom, where a small niche can be seen to your left. Just fall directly into the mouth of the Bonus Barrel itself and you're set! Donkey is the ape for this job, as he holds the explosive Barrel over his head. Enough subsequent Hand Slap excavations will give you an extra life instead of a Banana Bunch! "K": Cling to the bottom of the first rope to get this. Swimming speed never changes for either Kong, but you can press Down to sink down faster. WARNING!!! Playlists containing Donkey Kong Country 2 - Run, Rambi! It is possessed by Wacky Pipes. Though all attacks will work against him, it's best to jump attack him or use Rambi to plow through him and his barrels. Oil Drum: Only a TNT Barrel can blow up an Oil Drum, which will either burn forever or flicker on and off in a pattern. The more you smash her with Barrels, the more vicious and speedy her blitzes become. Winky is best for this. BONUS AREA 1: Bounce from the Tire at the start to land on top of the temple entrance, then leap into the off-screen Bonus Barrel! "N": Just after the fifth Croctopus from the Star Barrel. How do i beat the boss on the world 2-beach. ENGUARDE TOKEN: The reward in Bonus Area 2. You can also get this with Diddy's Cartwheel Jump, but switching to him will just waste time. "O": Above and to the right of the first Kritter after Winky's Crate. The trajectory of the flying coconut's path depends on where you were standing when the nut was launched. EXPRESSO TOKEN: The final Zinger makes sure you get hurt if you don't execute the correct Roll or Cartwheel Jump when getting this Token. Donkey Kong (NES) Donkey Kong series. Swim past the first Clambo, then swim upwards, feeling along the left wall until you go through the wall itself to enter this secret chamber. Can you find it? BONUS AREA 2: After vaulting over the second and final swarm of Zingers, the Bonus Barrel is in the last gap, after the final Kritter ahead, and is barely visible. "N": Fire from the Barrel Cannon protected by two Brown Kritters. EXPRESSO TOKEN: Use Winky to stomp the Zinger and claim this. : Jump over the Blast Barrel at the start and hug the left wall as you plunge into the abyss, preferably with Diddy, since he's smaller in mass and can easily avoid the Blast Barrel as he jumps. Merely entering a Bonus Area is enough to complete it, even if you fail to get the prize or exit the doorway on the right. As such, I suggest using Diddy for the whole procedure. DK Barrel: No buddy? playing donkey kong country on the psp. RAMBI TOKEN: Above the start. Together, the primal pair gains a greater jump distance. Mini-Necky, when not spitting a coconut, can be run right through Expresso's body without harm to either of them, but I say NEVER to do that, as it is very dangerous and risky for Expresso to attempt! Moderated by: n e i n e i, V0oid V0oid, dustpan2112 dustpan2112, dna423 dna423 Thanks to Brother Reed (if you're reading this) for helping me beat this game with your FAQ.
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